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             Which brings us to the point: What if we told stories the way Amazon 
              sells books.  
            Example One - NBA Story  
               PDF 
              (104k) | GIF 
              (115k) 
            Take a minute to look at this page. This is a page designed by 
              one of my colleagues Shayne Bowman. Look at what Shayne has done 
              here: he's used all the tools that Amazon uses to sell books to 
              tell a story in a new way.  
            At the top of this page is the URL  which, like Amazon's 
              ISBN numbers, is a unique identifier for this sports event. The 
              unique identifier is what makes Amazon so successful; it's a way 
              of bringing together all the disparate pieces of information that 
              hang off or contribute to our understanding of a book. Same thing 
              can be applied to a sports event or any news event. So while the 
              story changes, it still has something to pivot around  and 
              a way for readers to find their way back. Thus, the so-called 'story' 
              becomes a product, or an object.  
            Also notice that this story-event works just like Amazon; what 
              appears on the page is determined by a set of reader preferences. 
              It assumes the reader is a Mavericks fan, but if the reader makes 
              choices that show that he or she is a Knicks fan, different elements 
              would appear.  
            Let's see how the 5 Rules and 5 Experiences play out on this page. 
             
            Personality: This page has the personality of a game: it's 
              fast, brash, energetic. The copy is lively. There are reader comments. 
              Headers are direct, no coy or ambiguous language. ESPN makes an 
              appearance here, and rightly so. Their slogan for NHL promotional 
              spots is "Every game has a story."  
            Time & place: Under the lead item, you're told the amount 
              of time it will take to read the story and when the story was posted. 
              This is a way of managing time expectations and giving a sense of 
              how fresh the material is. Time also comes into play in the "Season 
              At A Glance," as well as with the items about the previous 
              games, today's game, the next game. This is time as a tool, time 
              as navigation. And of course there's a calendar, which makes use 
              of the offline and online network of TV shows, appearances, coach 
              chats.  
            While we're talking about time, note that there is no time stamp 
              that says "now." That's because this event-object is always 
              changing as the story evolves, as readers get involved, as time 
              marches on. "Now" in this sense is contextual. As for 
              place, this page acknowledges the web's lack of boundaries, by gathering 
              articles from all appropriate geographic sources: the Fort Worth 
              paper, New York newspaper web sites, ESPN.  
            Network: The web is made up of people, the more the better. 
              This page does everything it can to bring people together. One is 
              the story ranking by readers. The page also tells where this story 
              is most popular, for example at EDS and the University of Texas. 
              This is ranking by geography, although as we'll see there are other 
              ways to rank.  
            Writing on Editor & Publisher's web site, Steve Outing cited 
              a study at Penn State in which people were asked to judge the quality 
              and credibility of a news article on a web site, based on whether 
              the story had been selected by an editor, or whether it had been 
              highly ranked by other readers. The story chosen by other readers 
              rated higher, even though it was the same story as the one selected 
              by the editor. This page tells you what other stories network members 
              are reading. And it gives you a reward  points  for 
              sending this article to someone else and thus expanding the network. 
             
            Interactivity: Speaking of points, look at how this page 
              deals with interactivity. It offers rewards, or "points," 
              particularly for interactivity. So you get points for reading the 
              story, and more points for emailing the story to a friend or participating 
              in a forum.  
            The points then become redeemable for merchandise at the Mavs store 
               or to purchase content that is not available for free  
              allowing people to transact. When the reader buys content, 
              the page assumes he or she is not a member; the page is set up for 
              micro-transactions. Using the reader preferences data, the store 
              can be customized for Knicks fans rather than Mavs fans. And of 
              course simply engaging in "points" gathering is interactivity 
              itself.  
            Creating certainly is interactive. Here visitors create 
              in traditional forms like the "Talk About the Game" feature. 
              They also create at a higher level - by fashioning what the story, 
              what the page and what the web site itself looks like  every 
              time they choose to click a link, send a comment, make a decision. 
             
            Data: Just as Amazon mines its own data bank of books, reviews, 
              rankings, this page seeks out every instance of useful info about 
              the Mavs and brings it up to the reader. So you can see more articles, 
              other sports stories that readers of this page like, and other news 
              stories that readers like. This page takes the data that the site 
              has and turns it into meaningful information.  
            In the center, the ESPN game immersion material also shows the 
              value of different data types  real-time TV, radio. The whole 
              page is about immersing yourself in data, taking advantage of the 
              obsessive nature of the web. Notice, there is no story here in the 
              traditional sense. The story is what the user makes up from the 
              elements he or she chooses. And the story is always changing, not 
              only as time changes it, but as users contribute to it, rate it. 
             
            Also, be aware, that nothing on this example is hypothetical. It 
              combines applications or content now being used by Amazon, ESPN, 
              the Mavericks site and Dallasnews.com. 
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