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             The Art of Selling Visual Ideas 
              by Shayne Bowman and Chris Willis 
              March, 2002 
               
              One of the most frustrating aspects of being a designer is having 
              a good design  one that you know is really good  and 
              you can't get the client to buy into it. When this happens, designers 
              blame the client for their stupidity and poor taste. Instead, designers 
              should examine the technique of how the design was sold.  
            Whether it's a full-scale redesign of a major web site or some 
              brochure-ware for the local workout club, selling a visual idea 
              (a.k.a. "the pitch") is one of the most difficult hurdles 
              for a designer to overcome. This is largely because designers typically 
              place a higher value on aesthetics instead of reason. But when a 
              design is pitched in purely aesthetic terms, it's too vulnerable 
              to uninformed criticism and personal preference. If the client says 
              "I don't like it," you could be sunk.  
            To successfully sell a visual concept to a client, a designer must 
              use a strategy that turns a subjective argument into an objective 
              one. We've found that the following objective arguments will greatly 
              increase your chances of getting a client to say "yes": 
             
            Define the concept.  
              Prepare for your pitch by writing a design statement  a clear, 
              understandable definition of how your design helps to solve business 
              goals and how it provides a rewarding experience for the customer. 
              Then write an outline of how key design decisions support this statement. 
              Doing this will not only make your pitch more objective, but it 
              also helps you understand the client's perspective. It also presents 
              the design as "a solution to the problem," rather than 
              one of personal taste.  
            Be ready to answer "Why?"  
              Before the pitch, prepare an explanation for every aesthetic choice 
              of the design  typeface, color, grid, photograph, illustration, 
              etc.  in rational, not emotional, terms. For example, if you 
              are using the font Verdana in a design, you have to give reasons 
              other than "I just like it." If you use this kind of rationale, 
              then you open the door for a client to use this as well, "I 
              don't like it."  
            However, it would be hard to argue against Verdana with this type 
              of explanation: "This font was designed by renowned type designer 
              Matthew Carter for Microsoft specifically for optimum screen readability. 
              It has extra space between characters so they don't touch. The bolds 
              are strong enough so that you can always tell the difference between 
              bold and roman, yet the bold characters never fill-in..." You 
              may not need to provide this depth of reasoning for every choice, 
              but if the question arises during a pitch, you will have this as 
              ammunition.  
            Providing smart supporting information for a design will increase 
              your credibility and authority in the client's eye. It also educates 
              the client, who might otherwise evaluate the design from a purely 
              surface perspective.  
            Use smart comparisons.  
              Few designs are entirely original. Before your design pitch, identify 
              successful design solutions similar to yours. Use them to help give 
              your decisions and methods credibility. You might consider choosing 
              examples that the client particularly admires. This will reinforce 
              to the client that their taste has approval, and likewise reflect 
              a positive light on your design.  
            Try, try again.  
              If your client doesn't "get it" after the first meeting, 
              don't give up. Listen to the client's criticism of the design, and 
              ask for an opportunity to present a revision. Build a track record 
              of compelling ideas that are substantiated with objective arguments. 
              A history of good thinking can only build a client's confidence 
              and trust in you.  
            Shayne 
              Bowman and Chris Willis 
              of Hypergene.net, specialize in media product development and presentation 
              design. They write and speak frequently on information & graphic 
              design, creative development and the design process.  
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