|  
             What Can News Media Learn from Computer Games 
              by Shayne Bowman and Chris Willis 
               
              Presented at "Playing 
              the News: Journalism, Interactive Narrative and Games" 
              at the Institute of New Media Studies, University of Minnesota, 
              Nov. 1-3, 2001 
            This is not a conference about how to turn stories into games. 
              But what we can learn from games that will help drive interest and 
              participation in the stories that we generate - perhaps even change 
              how to tell stories together.  
            In the past, media have gathered and collected information to tell 
              a story to the world. Then the world interacted and reacted to this 
              information. Hopefully, we reported that along the way, and called 
              it a "follow-up" story.  
            Now, with the Internet, we have the power to not only start stories 
              (reporting, news gathering) but then capture how the world interacts 
              with it, reacts to it and changes it. We now have the ability to 
              hear the world tell the story back to us. 
            Media organizations don't realize that their job is connecting. 
              They can no longer just be the 'big mouth', they have to be the 
              'big ear'. 
            Today's news media organizations are story instigators. They start 
              stories. Once they are released, stories transform and can take 
              a life of their own, well beyond the control of the media organization. 
              Stories are then retold, appropriated and reused to explain the meaning 
              of other stories.  
            These stories are not always made of paragraphs and pictures. Stories 
              can take the form of a small box 
              score for a baseball or hockey game. The numbers in a box score 
              tell a story. They have a linear beginning, middle and end just 
              like a traditional narrative, just like highlights on SportsCenter. 
             
            People take this story and tell it others. And in return, someone 
              tells the story back to them. Retelling stories are one way that 
              we make sense of the world we live in. For baseball fans, the box 
              score is sometimes all they need to relive the game.  
            The stories that we are attracted to, our interests and our obsessions 
              are what define us. They are what makes us unique. Naturally, we 
              when find others who have those same intense interests, communities 
              are built. Today, the Internet enables online communities to coalesce 
              rapidly.  
            So why isn't news connecting with people like so many other interests 
              on the Web? It's because we're still acting like tellers instead 
              of listeners. We're not enabling people to tell stories back to 
              us and to others. We're not enabling their obsession.  
            Oddly enough, the best model for how news organizations might better 
              engage people can be found at Amazon.com. Amazon doesn't really 
              tell you what to buy. It shares what others have considered buying, 
              what they bought, and what they thought of it once they bought it. 
             
            Your interactions have a dynamic impact on the experience. That's 
              magnified by all the buyers that are also part of this community. 
              Amazon is listening and reacting to everything that's happening 
              in the environment. It's truly a networked shopping experience. 
              What we don't have right now is an equivalent networked news experience. 
             
            For discussion purposes, we took these ideas and came 
              up with this example. The basic idea here is the "User as Editor 
              or Storyteller." Instead of being spoon fed a 16-inch game story. 
              People are presented with a story matrix. They can choose the breadth 
              and depth that they want to explore. They no longer must be led 
              slavishly by one story. Rather, the story becomes a point of presence 
              for numerous associations. These associations provide the big picture 
              and a snapshot of the collective consciousness.  
            Everyone who interacts with the story now has the chance to contribute 
              or transform it in a small way. Also, the person coming to story 
              has control of the immersion of the experience and the pace at which 
              it unfolds.  
            There are several things that need to happen inside news organizations 
              to enable something like this:  
            
               
                | 1.  | 
                Get better (more relevant, qualitative) 
                  data. | 
               
               
                | 2.  | 
                Get better at storing, mining and presenting 
                  data. | 
               
               
                | 3.  | 
                Be willing to redefine what a story is.  | 
               
               
                | 4.  | 
                Give control over to the reader. | 
               
               
                | 5.  | 
                Learn from games. Greater interaction allows 
                  stories to transform.  | 
               
               
                | 6.  | 
                Understand difference between people as viewers 
                  (let me see), readers (let me know), gamers (let me explore). 
                 | 
               
               
                | 7.  | 
                Value feedback. Be willing to listen to your 
                  audience, and transform content based on their needs. | 
               
             
            We think the Amazoning piece shows that media primary value lies 
              in its ability to connect people and relevant information around 
              a story. Media organizations who can focus there efforts doing this 
              will win. 
            Shayne 
              Bowman and Chris Willis 
              have worked as information and presentation designers for organizations 
              such as The Los Angeles Times, The Detroit News, HOUR Detroit Magazine 
              and Belo Interactive. 
       |